The likelihood of having to repair ANY of your traps based on the pine tip spike mechanic (which it looks like most if not all your custom traps use) is very low - especially when fully upgraded.Ĭonsidering that pine tip spikes inflict half the damage of normal wood spikes and only costs three times more to make, I think it's completely unbalanced to have stage one pine tip spikes be able to inflict up to a total 2000 damage throughout its life versus the 60 of the normal wood spike (10 for each stage). Heck, even a normal pine tip spike has a health of 200 and only takes 0.5 damage. I find it silly that a fully upgraded pine tip spike has a life of 750 and only takes a damage of 0.2 every time it is encountered by an entity. However, the addition of block health does change how that mechanic works.
#7dtd valmod fire grill trap code
The code for "Damage_received" hasn't changed based on my A12.5 vanilla copy of the blocks.xml file. TrapNailMineDesc,blocks,Traps,This trap deals damage to anyone who triggers it but doesn't deal any damage to surrounding that something changed with A13? TrapSteelFireSpike,blocks,Traps,Steel Fire Spike, MinersTNTDesc,blocks,Traps,This TNT was specially crafted by a miner to ensure optimum block damage., TrapAdhesiveSpikeDesc,blocks,Traps,This logspike has been coated with adhesive to make enemies move slower when the try to cross it., TrapAdhesiveSpike,blocks,Traps,Adhesive Spike, TrapAdhesiveDesc,blocks,Traps,This trap doesn't deal damage but will slow any enemy that walks over it., When it goes out you can refill it using gasoine.,
TrapFireDesc,blocks,Traps,This trap sets whatever walks over it on fire. Modify the gascan to allow refilling of the firetrap:Īdd this to your Localization file in the config folder: Will probably need to work out a few balance issues later down the road but for the moment the code is done and it works for anyone interested. Miner's TNT is an creative-menu tnt which is more powerful than a standard tnt.
Nail Mines are basically mines that only cause entity damage - no damage to blocks. When the firetraps run out of fuel you can "refill" them with gasoline. Steel Fire Spikes, Fire Traps, Nail Mines, Adhesive Traps and Miner's TNT.
#7dtd valmod fire grill trap mod
This is a simple mod I worked up a while back.